Spring til hovednavigation Spring til søgning Spring til hovedindhold

The gamification of jihad: Playing with religion

  • Firas Mahmoud

    Publikation: Bog, antologi, afhandling, rapportRapportForskning

    5359 Downloads (Pure)

    Abstract

    his report reviews existing knowledge on the convergence between jihad and gaming, and identifies areas that need further attention from academics and practitioners concerned with the spread of transnational jihadism. As video gaming becomes ubiquitous, its growing influence also has an impact on jihadi mobili- sation or other types of violent extremism. Investigating ways in which jihadists contextualise and take advantage of various gaming spaces, this report also presents examples of such conduct.
    The review briefly explores comparable and related fields of research, such as media and cultural studies as well as research on right-wing extremism. Presenting relevant theoretical frameworks that can be applied to the case of jihadism, the analysis points at the same time to gaps in our understanding of this incipient phenomenon for further examination and inquiry, including suggestions on practical directions for moving forward.
    To conclude, security measures to prevent gaming being used as platforms for mobilisation are addressed as a broad call-to-action and inspiration to multidisci-plinary collaboration.
    OriginalsprogEngelsk
    UdgivelsesstedCopenhagen
    ForlagDanish Institute for International Studies
    Antal sider107
    ISBN (Trykt)9788772360928
    ISBN (Elektronisk)9788772360935
    StatusUdgivet - 27 sep. 2022
    NavnDIIS Report
    Nummer06
    Vol/bind2022

    Emneord

    • Jihadism
    • Religion
    • gaming
    • video gaming
    • gaming cases

    Citationsformater